if (drawnlab == 1 && global.entrance != 3) sprite_delete(lab); charax = (obj_mainchara.x - view_xview[0]) * 2; charay = obj_mainchara.y * 2; var xx = charax - 10; var yy = charay - 5; if (xx < 0) xx = 0; if (yy < 0) yy = 0; lab = sprite_create_from_screen_x(xx, yy, 60, 40, 0, 0, 0, 0); sprite_index = lab; image_xscale = 0.25; image_yscale = 0.25; drawnlab = 1;