x1 = obj_mainchara.x - 10; x2 = obj_mainchara.x + 30; y1 = obj_mainchara.y - 5; y2 = obj_mainchara.y + 35; draw_sprite_ext(spr_darkhalo_big, 0, x1, y1, 1, 1, 0, c_white, glowamt); draw_set_alpha(1);