hshake = 0; vshake = 0; con = 2; redsiner = 0; dt = 0; w = 0; shakevalue = 3; rs_speed = 0; blacktime = 0; sfxtimer = 0; sfx = caster_load("music/f_destroyed3.ogg"); expl = caster_load("music/explosion.ogg"); caster_loop(sfx, 0.8, 1.4); pit = 1.4; vol = 0.8; hyperboys = 0; if (room == room_truelab_castle_elevator) hyperboys = 1;