snd_play(snd_hurt1); if (instance_exists(obj_shaker) == 0) instance_create(0, 0, obj_shaker); if (hits == 0) global.hp = 1; if (hits == 1) global.hp = 1; if (hits == 2) global.hp = 0.9; if (hits == 3) global.hp = 0.5; if (hits == 4) global.hp = 0.1; if (hits == 5) global.hp = 0.01; if (hits == 6) global.flag[509] = 1; if (hits == 7) global.flag[509] = 2; if (hits == 8) global.flag[509] = 3; if (hits == 9) global.flag[509] = 4; hits += 1; alarm[5] = 40;