instance_destroy(); cl = 0; if (room == room_fire5 && global.flag[408] > 0) instance_destroy(); if (room == room_fire7 && global.flag[408] > 1) instance_destroy(); if (room == room_fire_walkandbranch && global.flag[408] > 2) instance_destroy(); if (room == room_fire_walkandbranch2 && global.flag[408] > 3) instance_destroy(); if (room == room_fire_preshootguy4 && global.flag[408] > 4) instance_destroy(); if (global.flag[8] == 1 || global.flag[7] == 1) instance_destroy();