scr_monstersetup(0, 0, 0, 0, 0); hurtanim = 0; mercymod = 0; instance_create(x, y, obj_lesserdogetail); instance_create(x, y, obj_lesserdogehead); hurtsound = snd_damage; hurtsprite = spr_lesserdogehurt; normalsprite = sprite_index; talked = 0; whatiheard = -1; attacked = 0; killed = 0; global.heard = 0; takedamage = 0; outside = 0; image_speed = 0.1; ht = 200; wd = 100;