if (mercymod > 99) global.goldreward[3] += 7; if (mercymod >= 150) global.flag[55] = 2; if (mercymod > 500) global.goldreward[3] += 13; if (mercymod > 2600) global.goldreward[3] += 40; if (killed == 1) global.flag[55] = 1; if (killed == 0) global.flag[27] = 1; scr_monsterdefeat(0, 0, 0, 0, 0);