if (scr_monstersum() > 1) { gen = instance_create(x - 20, y + 10, obj_loopbulletgrowgen); gen.dmg = global.monsteratk[myself]; gen.blue = 1; add = floor(random(8)) / 10; gen.xadd = 2.2 + add; gen.speed = 1.2 + (add * 1); gen.specialtimer = 999; sprite_index = spr_tinypombark; alarm[2] = 15; alarm[0] = 75; } if (scr_monstersum() == 1) { sprite_index = spr_tinypomsadbark; alarm[2] = 30; instance_create(x - 20, y + 25, blt_sadbullet); }