if (scr_monstersum() > 1) draw_sprite_ext(sprite_index, image_index, global.idealborder[1] + sprite_width, y, 1, 1, 0, c_white, 1); draw_sprite_ext(sprite_index, image_index, x, y, -1, 1, 0, c_white, 1); if (global.turntimer < 1) { global.turntimer = -1; global.mnfight = 3; instance_destroy(); }