if (image_index != 1) { image_index = 1; with (mypart1) { event_user(0); mode = 99; } } if (sha == 0) sha = x; x = sha + shudder; if (shudder < 0) shudder = -(shudder + 1); else shudder = -shudder; if (shudder == 0) { sha = 0; snd_play(snd_damage); if (con > 1) { global.hurtanim[myself] = 2; } else { global.hurtanim[myself] = 0; con = 1; alarm[7] = -1; hurtsies = 0; alarm[8] = 80; } with (mypart1) event_user(0); exit; } alarm[3] = 2;