if (hurtsies == 2) { if (global.monsterhp[myself] >= 1) { global.hurtanim[myself] = 0; image_index = 0; global.myfight = 0; global.mnfight = 1; } else { global.myfight = 0; global.mnfight = 1; killed = 1; instance_destroy(); } hurtsies = 0; } if (hurtsies == 1) { snd_play(snd_damage); with (mypart1) event_user(1); hurtsies = 2; alarm[7] = 25; if (con == 2) { alarm[7] = -1; alarm[8] = 30; } }