if (inwater == 0) draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, image_angle, image_blend, image_alpha); if (inwater == 1) { draw_sprite_part_ext(sprite_index, image_index, 0, 0, sprite_width, sprite_height - 5, x, y + 5, 1, 1, c_white, image_alpha); if (obj_mainchara.image_index == 1 || obj_mainchara.image_index == 3) { snd_play(snd_splash); mp = 0; } draw_sprite(spr_waterripple, 0, x, y); } if (room == room_water_waterfall3) draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, image_angle, c_black, image_alpha);