global.facing = 0; global.interact = 0; if ((x % 3) == 2) x += 1; if ((x % 3) == 1) x -= 1; if ((y % 3) == 2) y += 1; if ((y % 3) == 1) y -= 1; lastfacing = 0; nnn = 0; cutscene = 0; oldx = x; oldy = y; image_speed = 0; global.phasing = 0; facing = global.facing; moving = 0; movement = 1; dsprite = spr_f_maincharad; rsprite = spr_f_maincharar; usprite = spr_f_maincharau; lsprite = spr_f_maincharal; inwater = 0;