if (instance_exists(obj_shaker) == 0) scr_shake(6, 6, 2); snd_play(snd_impact); snd_play(snd_break2); i = 0; visible = false; repeat (2) { i = 0; repeat (6) { iii = instance_create(x + 55, y + 21, obj_mercybutton_part); iii.image_index = i; iii.hspeed = -14 - random(26); iii.friction = 0.1; iii.aa = 7 + random(4); i += 1; } repeat (5) { iii = instance_create(x + 55, y + 21, obj_mercybutton_part); iii.image_index = i; iii.hspeed = 10 + random(30); iii.friction = 0.1; iii.aa = -8 - random(4); i += 1; } } instance_destroy();