scr_depth(); m[0] = 1747; m[1] = 1751; m[2] = 1752; m[3] = 1756; m[4] = 1753; m[5] = 1754; m[6] = 1748; m[7] = 1749; if (global.flag[20] < 7) sprite_index = m[global.flag[20]]; d = 0;