if (obj_mainchara.x > x) obj_mainchara.x += hspeed; if (obj_mainchara.x < x) obj_mainchara.x += hspeed; if (obj_mainchara.bbox_top < bbox_bottom && obj_mainchara.bbox_bottom > bbox_bottom) obj_mainchara.y += vspeed; if (obj_mainchara.bbox_bottom > bbox_top && obj_mainchara.bbox_top < bbox_top) obj_mainchara.y += vspeed; obj_playmovement.touch += 1;