draw_sprite(sprite_index, 0, x, y); animimg += 0.25; depth = 50000 - (y * 10); if (arm == 0) draw_sprite(spr_metthand_clasped, animimg, (x - 19) + xoff, (y - 26) + yoff); if (arm == 1) draw_sprite(spr_metthand_broad, animimg, (x - 19) + xoff, (y - 26 - 8) + yoff); if (arm == 2) draw_sprite(spr_metthand_tragedy, animimg, (x - 19 - 10) + xoff, (y - 26 - 10) + yoff); if (arm == 3) draw_sprite(spr_metthand_cry, animimg, (x - 19) + xoff, (y - 26 - 10) + yoff); if (arm == 4) draw_sprite(spr_metthand_facescratch, animimg, (x - 19 - 5) + xoff, (y - 26 - 9) + yoff); if (arm == 5) draw_sprite(spr_metthand_shrug, animimg, (x - 19 - 18) + xoff, (y - 26 - 5) + yoff); if (arm == 6) draw_sprite(spr_metthand_nailfile, animimg, (x - 19 - 1) + xoff, (y - 26) + 4 + yoff); if (arm == 7) draw_sprite(spr_metthand_nailfile2, animimg, (x - 19 - 1) + xoff, (y - 26) + 1 + yoff); if (arm == 8) draw_sprite(spr_metthand_up, animimg, (x - 19 - 14) + xoff, (y - 26 - 11) + yoff); if (arm == 9) draw_sprite(spr_metthand_headpat, animimg, (x - 19 - 17) + xoff, (y - 26 - 7) + yoff); if (arm == 10) draw_sprite(spr_metthand_assrummage, animimg, (x - 19 - 14) + xoff, (y - 26 - 8) + yoff); if (arm == 11) draw_sprite(spr_metthand_telething, animimg, (x - 19 - 14) + xoff, (y - 26 - 11) + yoff); if (arm == 12) draw_sprite(spr_metthand_telepoke, 2, (x - 19 - 14) + xoff, (y - 26 - 11) + yoff);