if (mypart1.pause != 1) { caster_free(all); dmgwriter = instance_create(x, y + 200, obj_dmgwriter); global.damage = takedamage; global.damage = global.monsterhp[myself] + 4000 + floor(random(3289)); if (scr_murderlv() >= 15) global.damage = 900000 + floor(random(99999)); with (dmgwriter) dmg = global.damage; shk = instance_create(0, 0, obj_objshake); shk.obj = mypart1; with (mypart1) { siner = 0; burston = 0; global.faceemotion = 6; } mypart1.pause = 1; snd_play(snd_damage); alarm[8] = 11; } if (sha == 0) sha = x; x = sha + shudder; if (shudder < 0) shudder = -(shudder + 1); else shudder = -shudder; if (shudder == 0) { sha = 0; global.hurtanim[myself] = 2; exit; } alarm[3] = 2;