sinvalue = 0; if (hspeed == 0) { sinvalue += (sin(siner / 3) * 2); image_angle += sinvalue; } draw_sprite_ext(sprite_index, image_index, x + sinvalue + (random(shaker * 2) - shaker), y + (random(shaker * 2) - shaker), image_xscale, image_yscale, image_angle, c_white, 1); draw_sprite_ext(arms, siner / 6, x + sinvalue, y - (sin(siner / 4) * 5), image_xscale, image_yscale, image_angle, c_white, 1); if (sineron == 1) siner += 1;