scr_monstersetup(0, 0, 0, 0, 0); image_speed = 0; part1 = 303; mypart1 = instance_create(x, y, part1); hurtanim = 0; hurtsound = snd_ehurt1; talked = 0; whatiheard = -1; attacked = 0; killed = 0; global.heard = 0; takedamage = 0; mercymod = -99999; sha = 0; shb = 0; flex = 0; alphaup = 0; hurtlast = 0; skip = 0; right = 0; if (instance_exists(obj_battlebg)) { with (obj_battlebg) instance_destroy(); } x -= 100; y -= 100; image_xscale = 2; image_yscale = 2; hurta = 0; turns = 0; con = 0; obj_heart.shot = 1; obj_heart.sprite_index = spr_heartyellow_flip; writer = 9; i = 0; repeat (99) { global.failure[i] = 0; i += 1; } global.attacktype = 26; global.specialdam[0] = 0; global.specialdam[1] = 0; global.specialdam[2] = 0; con_2 = 0; ht = 200; wd = 200;