if (mypart1.pause <= 0) { dmgwriter = instance_create(x, y + 100, obj_dmgwriter); global.damage = takedamage; with (dmgwriter) dmg = global.damage; shk = instance_create(0, 0, obj_objshake); shk.obj = mypart1; snd_play(snd_damage); if (global.monsterhp[myself] > (global.monstermaxhp[myself] / 2) && turns <= 12) { mypart1.pause = 1; alarm[8] = 11; } else { mypart1.pause = 2; } with (obj_ratingsmaster) { curtype = 4; event_user(0); } } if (sha == 0) sha = x; x = sha + shudder; if (shudder < 0) shudder = -(shudder + 1); else shudder = -shudder; if (shudder == 0) { sha = 0; global.hurtanim[myself] = 2; exit; } alarm[3] = 2;