noarm = 1; fallarml = instance_create(x + 36 + sin(siner / 3.5), (y - legh) + 80 + (cos(siner / 3.5) * 2), obj_fallofflimb); fallarml.image_xscale = 2; fallarml.image_yscale = 2; fallarml.sprite_index = armlsprite; fallarmr = instance_create(x + 110 + sin(siner / 3.5), (y - legh) + 80 + (cos(siner / 3.5) * 2), obj_fallofflimb); fallarmr.image_xscale = -2; fallarmr.image_yscale = 2; fallarmr.sprite_index = armrsprite;