dance = 0; noleg = 1; falllegl = instance_create((x + 90) - xoffl - 32, (y + 120 + yoffl) - legh - (sin(siner / 2) * 0.05), obj_fallofflimb); falllegl.image_xscale = 2; falllegl.image_yscale = 2; falllegl.sprite_index = leglsprite; falllegr = instance_create((x + 90 + xoffr) - 200, (y + 120 + yoffr) - legh - (sin(siner / 2) * 0.05), obj_fallofflimb); falllegr.image_xscale = -2; falllegr.image_yscale = 2; falllegr.x += 200; falllegr.sprite_index = legrsprite;