s = 0; sf = 30; sp = 20; s2 = 0; sf2 = 30; image_speed = 0; lightning_timer = 20; shake = 0; memx = x; memy = y; life = 800; movetype = 0; i = 0; num = 8; repeat (num) { kid[i] = instance_create(x, y, obj_bulletblocker); greg = degtorad((i * 360) / num); if (instance_exists(kid[i])) { kid[i].x = (x + (sin(greg) * sf2)) - 10; kid[i].y = (y + (cos(greg) * sf2)) - 10; } i += 1; }