s = 0; sf = 40; sp = 15; s2 = 0; sf2 = 40; s3 = 88; image_speed = 0; lightning_timer = 20; shake = 0; memx = x; memy = y; life = 700; movetype = 0; i = 0; num = 2; repeat (num) { kid[i] = instance_create(x, y, obj_bulletbomb); greg = degtorad((i * 360) / num); kid[i].x = (x + (sin(greg) * sf2)) - 14; kid[i].y = (y + (cos(greg) * sf2)) - 15; i += 1; }