s = (-sp * pi) / 2; if (c == 0) { xinit -= (sin(s / sp) * sf); x = xinit + sprite_width + (sin(s / sp) * sf); } if (c == 1) { xinit -= (cos(s / sp) * sf); x = xinit + sprite_width + (cos(s / sp) * sf); } if (c == 2) { s = (sp * pi) / 2; xinit += (sin(s / sp) * sf); x = xinit + sprite_width + (sin(s / sp) * sf); c = 0; } visible = true;