if (bombtype == 1) sprite_index = spr_tobdog_sleep_fire; if (bombtype == 2) sprite_index = spr_glassofwater; if (bombtype == 3) sprite_index = spr_script; if (bombtype == 4) sprite_index = spr_basketball_bomb; if (bombtype == 5) sprite_index = spr_regpresent; if (bombtype == 6) sprite_index = spr_videogame;