if (instance_exists(obj_shaker) == 0) { if (on == 1) { view_xview[0] = round((obj_mainchara.x - (view_wview[0] / 2)) + 10); view_yview[0] = round((obj_mainchara.y - (view_hview[0] / 2)) + 10); } } if (on == 1) { x = view_xview[0] + stayx; if (x >= (room_width - view_wview[0])) x = room_width - view_wview[0]; y = view_yview[0] + stayy; if (y <= 200) y = 200; if (view_yview[0] <= 0) view_yview[0] = 0; } if (view_yview[0] <= 0) view_yview[0] = 0;