scr_monstersetup(0, 0, 0, 0, 0); hurtanim = 0; hurtsound = snd_damage; talked = 0; whatiheard = -1; attacked = 0; killed = 0; global.heard = 0; takedamage = 0; outside = 0; mercymod = -100; alarm[7] = 20 + random(40); image_speed = 0; ht = 100; wd = 100;