if (instance_exists(obj_mainchara)) { image_blend = obj_mainchara.image_blend; x = obj_mainchara.x; y = horizon - (obj_mainchara.y - horizon); if (y < ceiling) y = ceiling; sprite_index = obj_mainchara.sprite_index; image_index = obj_mainchara.image_index; if (sprite_index == spr_maincharad && flip == 0) { sprite_index = spr_maincharau; flip = 1; } if (sprite_index == spr_maincharau && flip == 0) { sprite_index = spr_maincharad; flip = 1; } flip = 0; }