visible = true; y = obj_mainchara.y + 3; x = obj_mainchara.x - 24; if (global.entrance == 1) x = obj_mainchara.x - 24; if (global.entrance == 2) x = obj_mainchara.x + 24; rsprite = spr_mkid_r_shadow; lsprite = spr_mkid_l_shadow; usprite = spr_mkid_u_shadow; dsprite = spr_mkid_d_shadow; if (global.plot > 112) instance_destroy(); follow = 1; image_speed = 0; con = 0; speedup = 0; depth = obj_mainchara.depth; look = 0;