if (f == 0) { if (c == 0) sl2 = sin(sinelover / 10) * 8; else sl2 = cos(sinelover / 10) * 8; if (y < (bborder - 20)) draw_sprite_ext(sprite_index, image_index, sl2 + x, y, 2, 2, 0, c_white, 1); } if (f == 1) instance_destroy(); if (f == 2) { vspeed = 0; if (c == 0) sl2 = sin(sinelover / 10) * 8; else sl2 = cos(sinelover / 10) * 8; if (y < (bborder - 20)) draw_sprite_ext(sprite_index, image_index, x + sl2, y, 1.5 + stetch, 2, 0, c_white, 1); sinelover += 1; }