g = instance_create(x, y, blt_musbul1); alarm[0] = rate; longnote += 1; if (longnote == 12) { with (obj_shyren) caster_play(longnote[1], 1, 1); } if (longnote == 24) { with (obj_shyren) caster_play(longnote[0], 1, 1); longnote = 0; }