if (side == 1) { if (offset == 0) blt = instance_create(global.idealborder[0] + 4, global.idealborder[3] + 12, blt_muscbul); if (offset == 1) blt = instance_create(global.idealborder[0] - 34, global.idealborder[3] + 12, blt_muscbul); } if (side == -1) { if (offset == 0) blt = instance_create(global.idealborder[1] - 4, global.idealborder[3] + 12, blt_muscbul); if (offset == 1) blt = instance_create(global.idealborder[1] + 34, global.idealborder[3] + 12, blt_muscbul); } blt.dmg = dmg; blt.offset = offset; if (side == -1) side = 1; else side = -1; alarm[0] = firingspeed; firingspeed -= 2;