if (shudder == 16) { dmgwriter = instance_create((x + (sprite_width / 2)) - 48, y - 20, obj_dmgwriter); global.damage = takedamage; with (dmgwriter) dmg = global.damage; } shudder -= 2; if (shudder == 0) { global.hurtanim[myself] = 2; exit; } alarm[3] = 2;