scr_monstersetup(0, 0, 0, 0, 0); hurtanim = 0; hurtsound = snd_damage; talked = 0; whatiheard = -1; attacked = 0; killed = 0; global.heard = 0; takedamage = 0; outside = 0; image_xscale = 2; image_yscale = 2; mercymod = -400; image_speed = 0.2; obj_battlebg.image_index = 1; ht = sprite_height; wd = sprite_width; mercer = 0;