scr_depth(0, 0, 0, 0, 0); dsprite = spr_napstablook_d_headphone; usprite = spr_napstablook_u_headphone; lsprite = spr_napstablook_l_headphone; rsprite = spr_napstablook_r_headphone; dtsprite = spr_napstablook_d_headphone; utsprite = spr_napstablook_u_headphone; ltsprite = spr_napstablook_l_headphone; rtsprite = spr_napstablook_r_headphone; myinteract = 0; facing = 0; direction = 90; talkedto = 0; image_speed = 0; fun = 0; if (global.flag[7] == 1) { direction = 270; instance_create(216, 122, obj_npc_room); } if (global.flag[7] == 0 && room == room_water_blookyard) instance_destroy(); if (scr_murderlv() >= 10) instance_destroy();