check = 0; if (room == room_water_blookhouse) { event_user(2); if (global.flag[94] == 0) alarm[0] = 15; check = 1; } if (room == room_water_blookyard || room == room_water_redacted || room == room_water_friendlyhub || room == room_battle) check = 1; if (check == 0) event_user(1);