myinteract = 3; global.msc = 0; global.msg[0] = scr_gettext("obj_nastytree_55"); if (room == room_water_undyneyard) global.msg[0] = scr_gettext("obj_nastytree_56"); if (global.flag[7] == 1) global.msg[0] = scr_gettext("obj_nastytree_59"); global.typer = 5; global.facechoice = 0; global.faceemotion = 0; mydialoguer = instance_create(0, 0, obj_dialoguer);