draw_set_color(c_white); draw_text_transformed(300, 100, "waiting for the#next battle...", 2, 2, random(3)); if (global.attacktype != 50) draw_text_transformed(300, 200, "attack Number" + string(global.attacktype + 1), 2, 2, random(6)); else draw_text_transformed(300, 200, "final attack" + string(global.attacktype + 1), 2, 2, random(6)); draw_text(100, 200, string(global.healno) + " heal items left"); draw_text(100, 220, "press H to use one"); draw_text(100, 300, "your HP is " + string(global.testhp) + "/20"); draw_text(100, 400, "press SPACE to continue"); if (global.attacktype == 38 || global.attacktype == 39) { draw_set_color(c_blue); draw_text(300, 300, "blue lasers don't hit#you if you don't#move"); }