myinteract = 3; global.msc = 0; global.typer = 5; global.facechoice = 0; global.faceemotion = 0; global.msg[0] = '* That skeleton over there& just told me how to dodge& "orange attacks."/'; global.msg[1] = "* What did he say...?&* Something like.../"; global.msg[2] = '* "Traffic lights have three& lights on them."/'; global.msg[3] = '* "The third light^1, the green& one^1, means GO."/'; global.msg[4] = '* "The first light^1, the red& one^1, means STOP."/'; global.msg[5] = '* "The second light^1, the yellow& one^1, means YIELD."/'; global.msg[6] = '* "In order to dodge an& orange attack^1, you must& be moving."/'; global.msg[7] = '* "So^1, just think of it& this way..."/'; global.msg[8] = '* "Red and yellow lights together& make orange."/'; global.msg[9] = '* "Then you obey the rule& of the leftover green& light^1, which means GO."/'; global.msg[10] = '* "Easy^1, huh?"/'; global.msg[11] = '* "Just think of a red and yellow& traffic light which is& actually green."/'; global.msg[12] = "* Yeah.../"; global.msg[13] = "* Then he started talking about& plaid attacks.../%%"; mydialoguer = instance_create(0, 0, obj_dialoguer); talkedto += 1;