num = 0; if (obj_time.left && num == 0) num += 1; if (obj_time.down && num == 0) num += 2; if (obj_time.right && num == 0) num += 3; if (obj_time.up && num == 0) num += 4; if (buffer < 1) { if (control_check_pressed(0)) { justplayed[num] = 6; played[num] = 20; caster_play(p[num], 0.5, 1.13); for (i = 29; i > 0; i -= 1) pp[i] = pp[i - 1]; pp[0] = num; } } for (i = 0; i < 10; i += 1) { justplayed[i] -= 1; played[i] -= 1; } global.interact = 1; buffer -= 1; if (control_check(1) == 0) coff = 0; if (buffer < 0) { if (control_check(1)) coff += 1; } if (coff > 1) { global.interact = 0; instance_destroy(); }