if (instance_exists(obj_mainchara)) { if (obj_mainchara.cutscene == 1) { o = 1576; if (obj_mainchara.x >= 450) view_object[0] = -4; if (obj_mainchara.x < 450) { view_object[0] = obj_mainchara; view_xview[0] = round((o.x - (view_wview[0] / 2)) + (o.sprite_width / 2)); view_yview[0] = round((o.y - (view_hview[0] / 2)) + (o.sprite_height / 2)); } } }