scr_depth(0, 0, 0, 0, 0); if (fun == 0) { if (instance_exists(obj_face_papyrus)) image_index = obj_face_papyrus.image_index; else if (speed == 0 && path_speed == 0) image_index = 0; } if (speed == 0) scr_npc_watch(0); if (intro == 0) { intro = 1; vspeed = -5; sprite_index = spr_papyrus_u; image_speed = 0.25; } if (intro == 1 && y < 110) { intro = 2; vspeed = 0; hspeed = -5; sprite_index = spr_papyrus_l; } if (intro == 2 && x < 150) { hspeed = 0; sprite_index = spr_papyrus_dt; intro = 3; } if (intro == 4 && instance_exists(OBJ_WRITER) == 0) { instance_create(0, 0, obj_battlerflowey); global.interact = 1; intro = 5; } if (intro == 5) global.interact = 1;