if (image_index != 1) { prevhp = global.monsterhp[myself]; with (mypart1) instance_destroy(); dogignore = 0; dmgwriter = instance_create(x, y + 150, obj_dmgwriter); global.damage = takedamage; with (dmgwriter) dmg = global.damage; image_index = 1; snd_play(snd_damage); } x += shudder; if (shudder < 0) shudder = -(shudder + 2); else shudder = -shudder; if (shudder == 0) { global.hurtanim[myself] = 2; exit; } alarm[3] = 2;