draw_sprite(sprite_index, image_index, x, y); if (side == 1) { draw_set_color(c_white); ossafe_fill_rectangle(x + 2 + sprite_width + 1, y + 6, x + 22 + sprite_width + 1, y + 28); } if (side == 2) { draw_set_color(c_white); ossafe_fill_rectangle((x + 2) - sprite_width - 1, y + 6, (x + 22) - sprite_width - 1, y + 28); }