drawblack = 0; powered = 0; obj_bluelaser_o.active = 1; obj_bluelaser_o.hspeed = 0; obj_bluelaser_o.rememberhspeed = 0; snd_play(snd_noise); with (obj_coreobj_parent) { image_speed = 0.125; image_index = 0; powered = 1; }