draw_self(); if (global.osflavor >= 4) { var button = scr_getbuttonsprite("Z", 0); if (button != -4) draw_sprite_ext(button, 0, (x + 2) - sprite_get_width(button), y, 2, 2, 0, c_white, 1); } else { draw_sprite(spr_pressz_z, 0, x, y); }