if (conversation == 1) { obj_mainchara.x += 4; global.facing = 1; global.msc = 0; global.typer = 19; global.facechoice = 4; global.faceemotion = 1; global.interact = 1; global.msg[0] = scr_gettext("obj_puzzlewall2_62"); global.msg[1] = scr_gettext("obj_puzzlewall2_63"); global.msg[2] = scr_gettext("obj_puzzlewall2_64"); talkedto += 1; mydialoguer = instance_create(0, 0, obj_dialoguer); conversation = 2; } if (conversation == 2) global.facing = 1; if (conversation == 2 && instance_exists(OBJ_WRITER) == 0) { global.interact = 0; conversation = 0; }