if (instance_exists(blt_muscbul)) blt_muscbul.vspeed -= 0.04; global.turntimer -= 1; siner += 1; if (global.turntimer < 8) { room_goto(global.currentroom); global.invc = 0; } if (global.turntimer < 12) instance_create(0, 0, obj_unfader);